a dark dungeon modular set(approximately 116 pieces)fully kitted out chasms and all,,,easy to create vertical aspects
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Author: GENGUS
Status: Complete
TaleSpire Version: EA - Chimera
Genre: Fantasy
Created On: March 28th, 2023
Last Updated: August 1st, 2024

,,LOADS NOT SHOWN  ,,,,There are 3 pre-made areas that need joining as they are to big ,easy to join by using the red tiles,the Red Crosses are main entrance points and the ones with a green tile is the start/in,,,these sections will give you a idea of what you can do with this set,,,,all on one board for you to fly over and see what you want,(saves loading up loads of slabs)

there are approximately 116 pieces,,,small rooms of all types and large rooms all kitted out,there are empty rooms as well because not all rooms need to be,,,just loads of other area types,,,and stairs

Don’t clip the walls, as I’ve allowed for hide volumes,,,

There will be areas that you will need to add your own touch because of how it’s put together,,,but they add some different areas to explore and add to the dungeon,,,I made the pre made parts to check that it works well. and makes some great dungeons,(I really like the water areas,adds another twist),,,any how put it together and enjoy.

DONT FORGET THAT I HAVE DUNGEON PROPS 1-6 IN MY COLLECTION,,, THAT YOU CAN ADD TO THE MODULAR FOR EXTRA EFFECTS

Sample Collections/Campaigns that include this slab

8 thoughts on “a dark dungeon modular set(approximately 116 pieces)fully kitted out chasms and all,,,easy to create vertical aspects”

        • Hi,, hope you don’t mind me asking how’s it working out,,, and may I ask was it a good idea to put all the pieces on one board,,,??? Only am thinking people might like smaller slabs to manage

          • I used it to build a vast dungeon under a jungle. Unlike the others, this one is nice and unique. The premade slab chunks make for a great example, but also a great extension. I usually copy the whole map, rearrange it with copy and paste, then save that as a new map. The party took 3 sessions to clear one of the example sets that was bare bones, with a few added rooms for rest areas.

            So this is working out great in my campaign.

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