Doom of the Savage Kings
Campaign

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Author PseudoWyvern

High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-hound stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe. Even the Jarl, master of Hirot, and his loyal warrior thegns are helpless to stop the beast. On the advice of Sylle Ru, the Jarl’s wicked seer, the people have taken to sacrificing one of their own every third day. In a grim ritual, the entire community draws lots; the loser is marched to the ancient standing stones to await his doom. This grisly practice has slowed the hound’s predations, but it is only a matter of time before Hirot meets its ruin—at the maw of the devil-hound or through the incompetence of its own leaders.

Below is every board you need to play Doom of the Savage Kings for Dungeon Crawl Classics (DCC)
Personally, I believe this adventure is an absolute must play for DCC.  It is very well written, opens options to the players that the book doesn’t go over, it gives so much opportunity for freedom of approach and lends itself to a finale that every player will remember fondly.  My only recommendation is to add some minor demons to the fights with the Hound to distract the players from full force attacking it.

You can use my edit of the Town of Hirot with Miniatures Atmosphere Blocks and Terrain changes here

 

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