Tomb of Horrors (game ready)
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Author: AywACk
Status: Complete
TaleSpire Version: EA - Chimera
Created On: November 4th, 2022
Last Updated: November 4th, 2022
Terrain: Dungeon
Location: Yawning Portal
Creative Commons Lic. Attribution-NonCommercial

“Somewhere under a lost and lonely hill of grim and foreboding aspect lies a labyrinthine crypt. It is filled with terrible traps and not a few strange and ferocious monsters to slay the unwary. It is filled with rich treasures both precious and magical, but in addition to the aforementioned guardians, there is said to be a demilich who still wards his final haunt. Be warned that tales have it that this being, called Acererak, possesses powers that make him nearly undefeatable!”

A simple, but doable build of Tomb of Horrors. 

Read me: Most of the tomb has hide volumes to seperate rooms. some might have more some might have only one.

Some traps consist of multiple hide volumes. Pits are marked as tall thin hide layers so as to seperate from the room hide layers. Recommended for GMs to test before running. 

 

Sample Collections/Campaigns that include this slab

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