LMoP: Cragmaw Hideout (Expanded)
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Author: Gengar
Status: Complete
TaleSpire Version: EA - Chimera
Created On: July 10th, 2022
Last Updated: November 17th, 2022
Terrain: Dungeon
Location: Cragmaw Hideout
Type: Caves

This is an update on my take on Cragmaw hideout from Lost Mines of Phandelver. I have tried to be as accurate to the published map as possible, but felt the need to expand some of the dimensions to make navigating the map easier in Talespire. Some of the rooms are slightly bigger, but overall im pretty happy with the conversion. I remixed the Twin Pools cave area to make it a little more interesting. The mechanism that triggers the trap is now on a platform suspended above the pools, this was to add tension should the goblins be alerted, and give the players a chance to stop the switch from being hit.  There is also a separate path connecting Klarg’s Cave to the twin pools cave. 

This is the first map I started and built entirely myself.

More additions: 

Klarg’s Quarters added to the north between Klarg’s cave and the twin pools cave.

Catwalk area in twin pools, mechanism for flood trap is located here. (lever takes either 2 goblins pulling, or 1 goblin pulling for 2 consectutive tuns to trigger. Str, or athletics DC 10) 

Yeemik’s cave, Smithy, and prisoner area added to the Goblin Den.

Sample Collections/Campaigns that include this slab

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