Festival Attractions – Wheel of Fate
Slab
Step right up! Spin the wheel and win a prize! But beware for also misfortune lies!
Depending on how honest of a rig you want set up, either roll 1d8 and compare to the chart below, or for a more rigged wheel that is weighted against the players, roll 1d6. Either way, just like all carnival games, it is unlikely to go well for the players.
1 – CURSED! – The player believes they are on a hot streak and is compelled to play every game in the carnival at least three times. No matter how much they lose, nothing can convince them that they are not on a hot streak.
2 – CURSED! – The player is compelled to play each game in the carnival and always loses.
3 – CURSED! – The player receives disadvantage on all ability checks for the next hour.
4 – YOU LOSE! – The player wins nothing.
5 – SPIN AGAIN! – The player gets another spin on the wheel.
6 – MONEY PRIZE X2! – The player wins double their money back.
7 -MONEY PRIZE X5! – The player wins five times their money back.
8 – MYSTERY GRAND PRIZE! – The player wins a random minor potion or common magic item.