Evernight Club
Slab

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Status: Complete
TaleSpire Version: EA - Chimera
Created On: November 27th, 2021
Last Updated: November 26th, 2021
Terrain: City, Indoor

The Evernight Club features a main stage with plenty of dining and individual chair seating with service from the extensive bar and kitchen. Just inside the main door patrons can purchase can sample wares of the most talented area crafters and smiths. Connected to the club is a tavern for the classic barroom experience. The rear of the club on the left side is the manager’s office. At the rear of the club you’ll find dressing rooms for entertainers with access to the stage roof for the technical crew. Flanking the stage are elevators leading to balconies for special guests. The best (or worst, depending on your campaign) kept secret is the rooftop entertainment, accessible by one of the elevators. There you’ll find another bar where they keep whatever good stuff you have in mind, a fighting ring (or cage if you swap prison bars for the ropes), magic research equipment for all manner of illicit experimentation, and … bed chambers. Just be careful how you treat your fellow guests. You may end up in the same small elevator.

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