Dungeon – Luck Blade
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Author: pwlngs
Status: Complete
TaleSpire Version: EA - Chimera
Genre: Fantasy
Created On: May 10th, 2023
Last Updated: May 11th, 2023

Feel free to use and make up your own path for your players. One of my first builds, hopefully more to come, my thoughts below. I kept it clean and easy for the players, not having to worry about ceilings or weird angles.

I built this for my group playing pathfinder, they were on a quest to get a powerful magical artifact, the Luck Blade! I use signs, hidden from players, to note how it works. The dungeon is full of traps, including magic that will push the entire party to a warp point if they come close to or touch the lanterns in certain rooms. They are labeled with colors, like “Blue warp”, move the entire party to the enclosed room with the other matching “Blue Warp” sign. From here the party gets attacked by, dealers choice. When moving the party it is imported to hide the rest of the map, there is a false wall by the entrance to enable if they make their way back to it. I had them spin their cameras as well and disable the compass. This disorients the players and its fun to see who can keep track where they are. The lanterns are just a ruse, the main goal is to find the hidden wall to stairs that are flooded, once in this room they can swim down pulling 3 levers draining the water opening up the boss room. There is another room they can get to full of treasure but not the Luck Blade. They can find the hidden wall any way you want but a player with a keen eye will note there are always torches outside of all false walls. I made the lantern rooms one way, can only exit after smashing the obelisk in the middle of the room. The final boss room has a decision to make, two switches, in this case I just made it so they had to be lucky! With a 50/50 chance, there are hidden lights to enable for each choice. If they get it right they don’t have to fight the boss and get the Luck Blade. In my case the got it wrong haha! They still got the Luck Blade but had to fight for it. As they move through the dungeon I was also hiding the map as much as I could based on where they could see. Have fun with it!

 

 

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