Curse of Strahd – Death House EXPANDED
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Author: Demongund
Status: Complete
TaleSpire Version: EA - Chimera
Created On: August 1st, 2022
Last Updated: February 28th, 2023

Virtual Tabletop Journey presents the iconic Curse of Strahd – Death House EXPANDED EDITION recreated for use in TaleSpire! This version of Death House is VASTLY larger, to allow additional opportunities and freedom of gameplay in 3D space.

Variant Maps!

Be sure Talespire is open first…

  • Death House EXPANDED – Game Ready – Hide Volumes Hidden (this board)
  • Death House EXPANDED – Game Ready – Hide Volumes Revealed
    • talespire://published-board/REggRXhwYW5kZWQgLSBHYW1lIFJlYWR5IChSZXZlYWxlZCk=/957ad50746be9ea4f6a98692d7a18991
  • Death House EXPANDED – Full Artistic – Hide Volumes Hidden
    • talespire://published-board/REggRXhwYW5kZWQgLSBGdWxsIChIaWRkZW4p/d40397024f42842df2587ba71686f820
  • Death House EXPANDED – Full Artistic – Hide Volumes Revealed
    • talespire://published-board/REggRXhwYW5kZWQgLSBGdWxsIChSZXZlYWxlZCk=/c5711ed444697f4214ab638dd736c801

Please visit the product page at DMsguild.com to Pay What You Want for a full PDF containing alternate room descriptions, assembly instructions and other board information. The book contains revised room descriptions which enhances the original Curse of Strahd module, which you must obtain separately. If you are just starting your campaign, I also recommend getting a Guide to the Curse of Strahd campaign. The book includes…

  • 30 (of 38) rooms have revised descriptions , several of which are completely new! (fancy bathroom, attic entrance hall)
  • Full color, orthographic, reference maps for room identification
  • Details about the challenges of converting 2D maps to 3D
  • Instructions for using hide volumes and smoothly transitioning players through the map

If you enjoyed the map, please consider becoming a patron so I can continue to provide high quality maps for the community!

Credits

  • A huge thanks to Heimdahlr, twitch viewers and John at BlueBoxRPG for motivating me to do this refactor!

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