CT – Algetty Cave
Slab
This slab’s concept is very similar to the game it’s based on. A small group is taking shelter inside this cave. Their facilities & accommodations are limited. Tweak the interior props to look shabbier and leave the rooms more barren if you want the refugees to look worse off.
Perhaps someone is invading this cave or it could be a place for an RP encounter where the PCs are talking to a group of survivours. If the cave is being invaded it can be the PCs invading it to take out a troublesome group of humanoids like hobgoblins, OR maybe the PCs are defending refugees from invaders. The verticality will play heavily into the combat if they’re defending or invading the cave. There are small hiding spots, people can go prone to avoid being seen by enemies on lower levels, they could bring tables or beds out from the rooms and flip them over for cover, and they can push assailants down to lower levels. Since the ladders are all rope ladders they can easily be cut or pulled up to make it harder to get to higher levels.
I really like the Enchanted filter for this slab. It brings the colours closer to the original 16-bit aesthetic.