I couldn’t think of how to make an “actual”, dial-faced, or even a digital, clock, so I invented the one you see here. The first 3 stacks of markers (dark against the light face to be seen from afar) represent hours of the day or night. The last stack represents quarters of the hour shown. So this clock is showing 12.75 hours, or 12:45. If anyone thinks up a better way to show the time, I’d love to hear it, although within my own campaign I cannot imagine trying to show actual time to players.