Castle Ravenloft - Main Floors to Spires
by Demongund more by them May 1, 2023 41 likes 61 downloads
Part of: Demongund's Curse of Strahd Dragon Age
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Virtual Tabletop Journey presents the iconic Curse of Strahd - Castle Ravenloft map recreated for use in TaleSpire! This map was made possible by the Castle Ravenloft - Talespire edition Kickstarter! Thanks so much for your support!
Watch the trailer by GrimbeardAdventures!
Ooiittee and Blackwolf_Majik put a HUGE amount of work into this board and have pushed Talespire to its absolute limits. Please, please, please reach out to support them. This map was a year in the making and represents an incredible labor of love.
Note - Although the builders did everything they could, the complexity of the main floor and the technical limitations of Talespire has made creating perfect Hide Volume architecture impossible :( I might revisit the board in the future, if HV features are enhanced, but, for now, the amount of time needed to add can't be justified :(
Warning
The map is located at a minimum height of 300 and max of about 900. When you first load the board you will need to change your board settings to accomodate the height! The castle is BIG!
Castle Ravenloft has pushed Talespire to its limit and, unfortunately, playing through the upper castle map may prove to be frustrating in practical play. We designed the map to mitigate these limitations as much as we could but there are still several issues to keep in mind.
The height slider in Talespire is fickle, even when locked in place. Getting the height correct such that floors above the play area are hidden while still leaving room to move your token, can take skill.
Castle Ravenloft is BIG. Really big. It is so large that not all of it will render at once in Talespire without the use of unofficial plugins. In the future, we hope a feature will be added to allow users to define their Talespire draw distance.
Castle Ravenloft is created from thousands and thousands of assets. The map will not run well on slower computers. This problem should be resolved with time as computers get faster/better/cheaper.
At present, Talespire does not handle curves well. Due to the many curves in the castle and its complex layout, Hide Volumes for the upper floors just aren’t justifiable given how much the castle would need to change (and how much time it would take to do so) to make them work correctly. If you choose to use the upper floors during play, you will need to get creative in how you hide the mysteries of the map.
Maps!
[Board] Castle Ravenloft - Main Floor and Spires (This Map)
[Board] Castle Ravenloft - Undercroft - Hide Volumes Revealed
[Board] Castle Ravenloft - Undercroft - Hide Volumes Hidden
Board Features
Environment blocks for morning, noon, sunset and moonlight.
The amount of detail in this board boggles the mind.
The Undercroft features hide volumes for exploration.
Alternate descriptions PDF
The alternate descriptions PDF is now available at DMSguild FOR FREE (just put in zero dollars during checkout).
Credits
This map is by Ooiittee (watch him on Twitch!)
This map is also by Blackwolf_Majik. ♥ for motivating Ooittee to not be a slacker! (watch her on Twitch!)
Hide volumes / game ready work by me (Demongund)
A huge thanks to Heimdahlr for work on the alternate descriptions PDF, detailed feedback/revisions.
THANK YOU HEIMDAHLR
Honestly, none of the Castle Ravenloft stuff would have been finished without him providing consistent motivation and sanity checks.
If you enjoyed the map, please consider becoming a patron so I can continue to provide high quality maps for the community!
Comments (14)
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Ooiittee · Apr 30, 2023
Huzzah to you and Heimdahlr for your massive effort in this kickstarter project. Honoured to be part of it Demongund.
Demongund · Apr 30, 2023
It's been an amazing project! I am so glad to have partnered with you on it, your vision of the castle was SO MUCH MORE than anything I ever could have imagined.
Grimbeard-Rogers · May 1, 2023
What an incredible amount of work and dedication from all of you! Job very well done.
PickleDickle · May 1, 2023
This is incredible! i just finished my year long CoS campaign last week :'(
Ooiittee · May 1, 2023
Sorry we missed getting this to you in time, but its a great excuse to rerun the castle.
PickleDickle · May 1, 2023
im tempted, magnificent stuff
Zorum · Jul 21, 2023
Just wanted to say a huge thank you to all who were involved in making this happen. Been looking forward to the release of this map I know it was a massive undertaking and a complicated task to accomplish and I think you guys knocked it out of the park!
Just had my first session where the players had dinner with Strahd and this castle was the perfect setting for that story to take place and the session went amazingly well!
Ooiittee · Jul 29, 2023
Zorum thank you so much for your post. It makes all this work so worth while to hear that its help make a session enjoyable. Now drag them down to the dungeon so Strahd can enjoy his dessert....
IronEagle · Sep 28, 2023
Could someone please tell me how to zoom out enough to see the castle? The description said something about plugins
Demongund · Oct 5, 2023
In the Campaign and Board settings options you can set the board height - bottom and top. The top needs to be 900+ or you can't move the camera high enough to see the castle in its entirety.
In regards to the castle being cut off in the distance, there is a plugin which increases draw distance. https://www.youtube.com/watch?v=fJFxT6K7nTM&pp=ygUmdGFsZXNwaXJlIGdldHRpbmcgc3RhcnRlZCB3aXRoIHBsdWdpbnM%3D
koolturkey · Dec 10, 2023
Can you just repost this on the floor, so much pain dealing with it being so high.
BigAlGaming1 · Sep 26, 2025
My only issue is how high it is, no idea why it needed to be that high off the ground in the first place.....
Demongund · Oct 2, 2025
Ugg, god, I still haven't fixed the height yet? Gimme a week or so. The original height was so that you could put the basement maps underneath it if you wanted.
Ooiittee · Feb 2, 2026
Hey guys, those having issues loading up the board, the information for the board height is no longer correct, the board was made 2.5 years ago. Set your board Low to 60 and High to 200 and you will be sweet.