Valley of Uongrad : Version 1.0 [TA]
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Status: Complete
TaleSpire Version: EA - Chimera
Genre: Fantasy
Created On: November 9th, 2025
Last Updated: November 9th, 2025

Welcome to “Valley of Uongrad”, adventurers! The Town/Settlement — from our D&D campaign. Situated between two cliffs in a swampy area with an outlet to the sea. A port settlement that specializes in trade and the cultivation of mana-fruits. Founded by adherents of the natural cycle around a sacred tree Uongrad. It is a part of the Hout Culture in Deep River.

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A settlement/town where adventurers can take a breather during their adventures! Taverns, shops, an adventurers’ guild, stables, and more. The town is divided into several districts: the Port, the Trade District, the Residential District, the Farmers’ District, and the Managers’ Domains. The screenshots show a general map of the town.
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Credit: Special thanks to these wonderful authors, who, firstly, inspired me with their works, and secondly, without theme, none of this would have happened. Thank you very much. Know that you are heroes! I hope I haven’t forgotten anyone and if i, pls write me in comment.
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Giggles – The Valley – It was his map that inspired me to conceptually adapt it. Without him, it wouldn’t exist at all.
GENGUS’s : swamp,,high river water hut dwellings ,,1,2,, – Great templates of swamp houses, waterfalls and port slab.
Eiven – City Gate – Imperial City Module – magnificent and laconic gates
PrincessP0Pcorn – The Archtree
BALBONI – Guild House
MasterCZM – Western Desert Houses – and all buildings of this type

Malus – Fairy Goblin Houses

createmos – Modular Swamp Huts – Pack 1
THANKS YOU ALL!
And If you suddenly start broadcasting or make recording the stream on the map of Hout. If, of course, someone want. I will watch it with great pleasure. Will be glad to receive a link in private messages to my reddit account. Or you can leave it directly in the comments, as you wish 😀

Sample Collections/Campaigns that include this slab

8 thoughts on “Valley of Uongrad : Version 1.0 [TA]”

  1. Good job! Not very many swamp towns on the Tails Tavern, you did an excellent job, and I think the elevated platform of the managers’ domains was excellently done and gave a good spot for players to be like What’s over there When they hop on to the game, it acts more like a center point of the build within the area. Port is also really good, maybe it could have been a little bit bigger, but it works for what it’s made for, small shipments going in and out of the swamp town. The residential area is also a great area to just roam around as a player and to run a small Encounter with a little child stealing their coin purse. Adding an adventure to is Guild is pretty nifty as well for any DM to just insert their preferred Guild just right there. Overall, you did a great job. I hope to expect to see more from you over time.

    Thank you, AlwaysDecent. (:

    • Thank you so much, it’s a great honor! It so happened that my players have been relocating to forested and swampy regions for a very long time. So, I had to recreate the locations myself to suit their needs >__<. Truly, the Talespire community is so vast and creative that it's a great joy to be a part of it and to be a small part of its expansion. There are definitely many more maps and ideas ahead, and I hope to share them in the future.

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