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The Tomb of Black Sand

by Tim-the-Enchanter more by them Sep 5, 2021 17 likes 8 downloads

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8
Assets
0
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—
Format
Board
Status
Complete
License
BY

Licence: CC BY · Attribution

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Deep in the forest plants and animals twist and crack and seem to fill with stars before they vanish, screaming into nothing. A tomb has appeared, and lumberjacks argue about its origin over drinks at the Red Squirrel Inn. Some say it's new, like a freshly grown cancerous lump; others say the twisting earth revealed an ancient trove of bone and unimaginable treasure. No one can agree, but townsfolk have begun to go missing, riders in black have been seen on the roads, and some say the candles are singing.

The Tomb of Black Sand is an adventure created for use with contemporary (2019) table top role playing games. Yet, deeply rooted in “old school” RPG design sensibilities. It can be used as a one-shot or as a hook filled location on the map that players can explore or ignore over the course of their adventures.

This is the board of the dungeon itself. I am a big fan of this adventure and decided to run it in Talespire. Suggested levels for this adventure is 4-5, but honestly there's a lot of "leeway" since some of the monsters inside are VERY deadly. Please visit the website and get yourself a copy to run it for your players, but be warned that this adventure is designed for experienced players. The entrance was made from another slab made by WinglySimmer called Large Forest Area.  

 

1.1

Reworked main hall
Reworked Moon pool
Reworked hide volumes

1.08

Reworked the trophy room
lowered Thomas room

1.07

Fixed hidden zones
Added candles in chapel
Added more candles in the candlemaker's room
Added hidden dancing dagger mini in warehouse

1.06

Reworked the chapel
Filled rooms 8-11
Fixed hidden zones

1.05

Reworked the hallway
Reworked pit rooms
Added gold box in moon pool
Changed the pillars

1.04

Widened main corridor in first room
Replaced pierced wall for room 3 by a stack of black sand tiles.
Named Minerva and Vincent

1.03

Fixed a couple of hidden zones
Added void pillar in sand tresher room

1.02

Filled the pits with bodies and added some skeletons digging them, as described in the book.

1.01

Fixed the layout of a couple of hidden regions.
Fixed some floating trees.

Comments (2)

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Ooiittee · Sep 5, 2021

Hey Tim, nice work mate. Guys the dungeon has been locked down with hide volumes so look in your GM menu (Tab) to reveal it. Keep on building Tim. These ready to run dungeons will be in demand.

Demongund · Feb 10, 2023

PRE-SET HIDE VOLUUUUUUUUUMES!