The Houses of Lore
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Author: Eiven
Status: Complete
TaleSpire Version: EA - Chimera
Genre: Fantasy
Created On: January 2nd, 2026
Last Updated: January 2nd, 2026

“The purpose of the Guild of the Lorekeepers can be summarized as follows: Acquire and manage knowledge. But that doesn’t really give you a picture of what they do. The network of scholars, academics, researchers and explorers seeks, trades and archives all sorts of information: Natural sciences, history, theology, economics, magic.
Some of it they make available to everyone, if they can afford the fees: Their services are used by traders all over the continent. Their schools and universities are the backbone of the kingdom’s education system.
Their motto wouldn’t be “Knowledge is Power”, though, if they shared everything with everybody. No, to them certain knowledge is a privilege, a tool and sometimes a weapon. The guild’s  directors carefully decide what’s shared with whom and what’s most carefully hidden away. The guild’s secret activities delve into the arcane, subsidized espionage for the crown and sometimes even blackmail for the advantage of individual members.”

The Houses of Lore are a specific location in my homebrew D&D campagin setting, and is located within the capital of the kingdom, which my campagin currently takes place in. It is all self build, I adapted and utilized some of my older medieval-fantasy city modules to bolster the surroundings of the building complex.

The Houses of Lore contain among other things:

– The information trading hall
– Scriptoriums
– A school room for scribes
– Researchers’ personal Offices
– A library
– The Directorate (an building of its own with the 5 personal offices of the guilds’ directors and their secretaries)
– The festivity hall
– An auditorium for ca. 150+ attendees.
– a museum (more of a cabinet of curiousities)
– a garden

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