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Sunvale Village

by Unknownsmile more by them Jul 25, 2022 66 likes 34 downloads

1st map made, 60-70hrs.  This is a starter village for your lvl 1 party members to explore and wander around.  This map is campaign-ready as there are a total of at least 6 quests ready to be used at the DM's discretion.  I have included a plethura of mini signs posted throughout the map that are DM notes you can use or ignore, since the green markers don't import through Talespire.  Also, all the interior buildings are currently using FOW (Fog of War) so the DM can reveal as the party goes into buildings.  Resident houses are ready for rogues to break into with FOW ready.  Lots of DM nodes and atmospheres are ready to be used as well.  It is DM discretion if they want to use the prices on the houses for the party to buy.  There's also an optional temporary companion to the southeast road that's entering the village as the party is leaving the map.  It's stats, with the horse, is based on a Deva that's in disguise as a human (could be the party's 'Mentor' throughout the campaign) and a unicorn also in disguise assisting the Deva.  You can use them however you want of course.  Please post a comment here if you used this map, I'd love to see what you did with it.  The map contains the following quests:

"Dangerous Game" Have the party meet with the sergeant walking the main road to have the party hunt down either 3 wolves or 1 brown bear (2nd bear only if the party easily slays the 1st bear).
"Rare Herbs" An alchemist posted a job in the tavern asking for someone to find rare mushrooms in the forest.  There is a hidden grove underneath a hill in the forest with only 1 opening visible.  Bonus given if they can safely harvest the flame flower and blue crystal.
"Haunted House?" Party only hears about it from gossip in the tavern or market stalls, ask the mayor about the abandoned house near the guard tower.  House can be given or bought cheap by party to use at DM discretion. (Make sure they find the basement behind the house and use abandoned basement 1 board by me.)
"Wounded Centaur" If party wanders to the north of forest clearing, they'll find two minis merged to make a 'centaur'.  It's wounded and can be helped by either medicine check, healing, or helping into town.  If helped, can be used as a temporary companion later at DM discretion.
"Easy Pickings" There's a rogue in the tavern playing a dart game.  If the party plays him just once, after the game the rogue will use Thieves' Cant to see if there's a rogue interested in a heist.  If successful, he'll continue using Thieves' Cant to offer a job raiding the storage building's 2nd floor safes.
"Trouble Ahead" If the party spends over 1 week on this board or finishes 3/6 of the quests, reveal the bandit party to the SOUTH of the village and begin combat whenever the party gets within the village vicinity.  DM can choose to use the 4 town guards and/or the 4 halflings in the gypsy camp based on difficulty.  Crossbow mount in 2nd floor of tower can optionally give advantage attacks as it is a fixed turret and has the high ground.

Special thanks to  AJillustrate for the farm template animals and more, morikahn for the generic rural church, 4x4 and 4x6 generic rural house with porch, Eiven for the rural village and farmland modules, 4-RK for the market stalls and village buildings, Varanghi for the roadhouse inn (version 2), GENGUS for the a selection of small windmills and a barn, kneeb1ter for the poor rural home 1 - aldencross - unfurnished, Cryptfox for the rural guard tower, John-Fercher for the plains, lolgamerz89 for the forest board 1, Ye-Ole-Zyffer for the Road Through Rocky Hills , and Firefly for the coniferous forest slab.  Whew that was a lot of people!  Hope this village serves you well.

1.1: I added pictures of the info markers I had originally on the map, but talespire doesn't import them into your game so here are extra screenshots to get an idea.

2/23/23 1.2: Added sign minis so my notes can be viewed only by the DM in charge of the map.  This should help with the planned quests I already implanted to the map.  lots of other notes pasted.  Added the centaur mini for the quest to the north.

1.3 3/4/23: I finally found the creator who made the statue.

1.4 3/8/23: Updated the map with more potential enemies if the DM needed a more challenging encounter while buffing some stats to other creatures.  Added more statues for people to worship at the church with signs identifying the god/goddess.

1.5 6/4/23: Updated Centaur mini, posted mini signs so information can be given to you, and added some npc's near wolf den if you wanted to include a rescue or not.

Comments (12)

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Firefly · Jul 25, 2022

Heyyy glad you got some use out of the slab! This looks great.

Gingi · Jan 18, 2023

Unknown your Sunvale Village has become the centerpiece and beginning to what I hope is a successful Sanbox hex crawl dnd game im running. Thank you for putting the time into making this, I appreciate your efforts! The Same goes to all the creators who's assets helped in making this map. I can't wait to add to this and edit it as the months go on and see what it grows to become.

Unknownsmile · Jan 19, 2023

ooooooh hey thanks for taking the time to tell me that! Please show me what you chose to edit into this map if you ever do it.

Ye-Ole-Zyffer · Mar 5, 2023

Super cool map. Looks like you put a lot of work into it. Glad to see my little piece integrated into such an elaborate piece, very nice!

Lord-Vatti · May 24, 2024

Gotta say, the incredible passion you put into this map really shines. Fantastic stuff!

Unknownsmile · May 25, 2024

Hey thanks for saying that! I only wish I could produce even greater maps so I could get the Creator of the Month badge :(

Spicy-Ramen · Mar 6, 2026

Heyooo noticed your map has a few more quests and was wondering if you have a Discord server or forum anywhere adding all of these quests' guides for DMs!!

Unknownsmile · Mar 8, 2026

Unfortunately no these were made on a word document. There should've been markers around the map indicating where these quests were suppose to take place. if you search East of the village, there's a cave for you to have them do a hunt quest. directly north below the cliff there's a bear cave as well. to the NE there's a hidden grove of alchemy ingredients for the gypsy alchemist. It's very simple quests, nothing complicated so you should be able to wing it ;)

Spicy-Ramen · Mar 9, 2026

No worries! Just wanted to make sure before I went ahead and made my own version of them lol. Thanks so much for the reply and for this amazinnnggg map. Amazinggg work!!!!

Mr.-Tortuga · Mar 27, 2026

Hello! The map is absolutely beautiful. How do I make the people at the inn appear? I am at a loss.

Unknownsmile · Mar 27, 2026

Thank you! Press TAB to reveal the grey box. On the bottom of the screen, you'll see a dotted-line cube next to magnifying glass called 'edit hide volumes' when you hover over it. Left click it, and you'll see the grey boxes. right click on it to 'toggle visibility'.

Also if you see greyed out characters while you press TAB, right click on each individual and you can click the button called 'hide/reveal' to do that to each individual. However, if they're in that big box, that won't work until you click the 'reveal' for the box itself.

Mr.-Tortuga · Mar 27, 2026

You rock!! thank you so much.