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Sloop-of-War

by Gunnar more by them Apr 24, 2021 47 likes 7 downloads

Part of: Ship Ships Vehicules Saltmarsh and more...

Downloads
7
Assets
375
Size
28.25w x 12d x 16.75h
Format
Slab
Status
Complete
License
BY-NC-SA

Licence: CC BY-NC-SA · Attribution-NonCommercial-ShareAlike

Tags

Sloop-of-War
Gargantuan construct , unaligned

Armor Class 15 Hull
Hit Points 175 (50d6)
Speed 45 ft., 15 ft. while sailing into the wind; 60 ft. while sailing with the wind. Once the Sloop gains a velocity, it maintains that velocity until it takes the "Change Course" action.

STR 18 (+4)

DEX 10 (+0)

CON 16 (+3)

INT 1 (-5)

WIS 1 (-5)

CHA 1 (-5)

Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious
Senses Passive Perception 14
Languages --

Challenge 4 (1,100 XP)

Proficiency Bonus +2

Actions

On its turn, the ship can take 3 actions, choosing from the options below. It can take only 2 actions if it has fewer than five crew and only 1 action if it has fewer than three.

Fire Cannon. The ship can fire one of its four cannons.
Use Harpoon. The sloop can use its harpoon.
Change Course. The ship can use its helm to change its velocity with its sails, turning up to 90 degrees.

Weapon: Cannon

Armor Class 19
Hit Points 75
Ranged Weapon Attack: +4 to hit, range 60/300 ft., one target. Hit: 27 (5d10) bludgeoning damage.

Weapon: Harpoon

Armor Class 15
Hit Points 50
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 5 (1d10) piercing damage.

Once the harpoon has attached itself to a creature or object, the target is grappled. As an action, the sloop-of-war can instead winch the harpoon, pulling the smaller of the two closer to the larger. This winch works at a speed of 20 ft. per round.

 

Description

A Sloop-of-War is a small, nimble ship designed for a crew of six or fewer. It is frequently used by smaller shipping companies, pirates, or in retinue of a larger, less maneuverable ship.

A Sloop-of-War has the following features:

Ceilings. The ceilings in the lower deck, holds, and cabins are 8 feet high with 6-foot-high doorways.

Doors. The ship's doors are made of wood and have AC 15, 18 hit points, and immunity to poison and psychic damage. A lock can be picked with a successful DC 15 Dexterity check made using thieves' tools, or the door can be forced open with a successful DC 20 Strength (Athletics) check.

Light. Hanging lanterns cast bright light throughout the ship.

Rigging. Rigging on the ship can be climbed without an ability check.

Sails. The ship has three 40-foot-tall masts with sails to catch the wind.
Example Crew
A sailing ship requires a crew to properly sail the vessel, fight battles and fire the siege weapons.

If the characters are guests on a sailing ship or warship, the crew consists of the following creatures, all of which have proficiency with water vehicles in addition to their normal statistics:

One captain (bandit captain)
Five sailors (commoners)
  1. Main Deck
    The main deck of the ship has the following features:

Cannons. The main deck four cannons, with two on each side. Each has a range of motion of 120 degrees.

Cannonball Barrel. This barrel is on the center of the main deck, located 10 feet from each cannon.

Hatch. A covered, 10-foot-square opening leads to the lower deck.

Railing. The main deck has a 3-foot-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.
2. Cabin
Six beds are stacked in the cabin quarters, with three on each side. The crew sleeps in shifts so someone remains on duty to command the crew and carry out the captain's orders.
3. Quarterdeck
The quarterdeck has the following features:

Railing. The quarterdeck has a 3-foot-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.

Wheel. The ship's wheel stands at the aft of the quarterdeck.
4. Forecastle
The forecastle has the following features:

Harpoon. A harpoon launcher is attached to the deck. A harpoon and 60 feet of hempen rope is secured nearby.

Figurehead. Some sloops will have a wooden figurehead at the front of their forecastle, often shaped to look like a fearsome sea predator. This figurehead serves as the ship's naval ram.

Railing. The forecastle has a 3-foot-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.
5. Hold
This area houses cargo, crates and barrels of food and water, and other supplies.

Comments (3)

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Stevo · Dec 8, 2021

used this on my new campaign map as a boat in the harbor. very well done! :)

Stevo · Jul 5, 2022

used it yet again! :)

NiteStrykr · May 4, 2023

Thank you for sharing this slab. I'll be utilizing it in my new campaign, and when I've finished developing the maps, I too will upload my creation to this site.