Skip to content
Tales Tavern
Log in
board

Kuo-Toa Isle

by El-Taco more by them May 19, 2023 20 likes 5 downloads

Part of: Ghosts of Saltmarsh Saltmarsh and more... Pirate assets (DED1) Seafaring Islands Themed

Welcome to the homebrew part of my ghosts of saltmarsh campaign. On this board you will find different parts of a bigger island, including:

A small military camp (credits to Petsen for the basic camp layout)
Two Monoliths and the area around them
A temple deep inside the island (credits to Aztead for the temple)
The underground of said temple

Also thanks to PrincessPopcorn for the decorative plants

Rough breakdown of the story that was intended for this board:

Kuo Toa have been aggressively attacking bypassing ships around the island, so a small army (including your players) has been send to check the island out and take action.
The campside can be used as a base for roleplaying or as a battelmap, in case the Kuo toa decide to attack.
The entrance to the temple is magically protected by the two monoliths, which your players have to deactive/destroy/whatever.
The temple can either be stormed with the army or attacked stealthily, as there is enough cover to work around. The players have to solve some sort of puzzle to open the entrance to the underground part of the temple.
In the underground a throne room can be found with a pool of water for the ritual drowning that Kuo toa perform. It also neatly serves as a base to partly flood the room with the "control water" spell from an Kuo Toa archpriest. The other room is used to feed the juvenile kraken that appears at the end of ghosts of saltmarsh. In my game the Kuo Toa serve the aboleth as a prophet of their god and he has, with some help, placed a portal to the home of the kraken that opens once the Kuo Toa activate it. It floods the room to the top and lets the kraken grab all the "food" that has been placed inside by the Kuo Toa. It creates a cool fight/trap, that can be either solved by doing enough dmg to the kraken or by destroying the pillars that stabilize the portal (or whatever your players think of)

Comments (1)

Log in to join the conversation.

Atracorvus · May 22, 2023

Great work! I will definitely integrate this in my campaign :)