⚙️Giant Gear Pack #1 – Brass & Steel
Slab

Status:
Complete
TaleSpire Version:
EA - Chimera
Created On:
June 12th, 2022
Last Updated:
June 12th, 2022
Creative Commons Lic.
Attribution-NonCommercial
Place these giant gears together to create enormous gear battlefields!
HOMEBREW RULES
⚙️ Gears with 🟢Green Lights rotate ClockWise
⚙️ Gears with 🟠Orange Lights rotate Counter-ClockWise
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When a creature starts its turn on a gear, it is immediately moved in the indicated direction. Move 5ft if near the middle of a gear, or 10ft if near the edge. If a creature finds itself where two gears would pull it in, it must make an Acrobatics or Athletics save to avoid being Restrained.
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A creature that is Restrained by the gears takes severe Bludgeoning Damage at the start of its next turn, but can then use an action to make a STR, DEX, or CON save to pull itself free. If they are still restrained by the start of their next turn, they take even more Bludgeoning Damage, but successfully freeing themselves with a STR, DEX, or CON save will cost them a limb. Damage and escape DC’s are at GM discretion.
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