DC20 [One-shot] The Mire Outskirts
Board

To transition from the Adventure guild to the “castle ruins” where the one-shot guides you to go, I created a medium sized board for players to actively traverse instead of just ‘describing’ it, to showcase the atmosphere that Talespire does so well.
The guard who drives the caravan will stay in the ruins near the cart. He’s a master at parking the cart. Additionally, he should advise the players that “the other adventurers before you said that “the lights will guide you forward”, but I don’t know what that even means. Good luck, your journey leads you west.”
I’ve added eerie lights at certain trees to help players take environmental clues on their own. You can use the giant toads as NPC’s that when controlled and moved, can be used to guide them.
The top left corner (most north-west) on the map is the area your characters need to be to move to the actual Mire (the place where the ruined castle lies).
Near this area, is a hidden Adult and Baby Krasis, for their return journey.
*** I did not create this map alone, but with the assistance of other tales-tavern creators and their swamp maps, bridges, ruins, caravans, etc. I made this a while ago and do not remember all the creators who’s assets I’ve used, but I did create this map using their pieces as “shortcuts”.