Tomb of Wayward Souls. Vecna: Eve of Ruin Ch. 7
Board
Lots of seemingly empty rooms as there’s a lot of mirages and simple traps going around. How they were planning to put an entire glade of trees in one room when just the Treant barely fits is (D&D)beyond me. All the secrets have a hide volume, all the hidden doors have one as well. I messed up on the width of one of the corridors which is why area 8 looks kinda funky, but gameplay wise it shouldn’t matter too much. Also a portal at the end because Rerak isn’t gonna be walking all the way to the entrance of the tomb every time to reset the traps. I didn’t add more lights throughout the dungeon as it’s narrow enough as it is.
