The Bloody Drums of Xothl’s jungle (part2: Above the Dominions’ Skies)
Board

https://talestavern.com/wp-content/uploads/2025/08/1.jpg
https://talestavern.com/wp-content/uploads/2025/08/2.jpg
https://talestavern.com/wp-content/uploads/2025/08/3.jpg
https://talestavern.com/wp-content/uploads/2025/08/4.jpg
https://talestavern.com/wp-content/uploads/2025/08/5.jpg
https://talestavern.com/wp-content/uploads/2025/08/6.jpg
https://talestavern.com/wp-content/uploads/2025/08/7.jpg
https://talestavern.com/wp-content/uploads/2025/08/8.jpg
https://talestavern.com/wp-content/uploads/2025/08/9.jpg
https://talestavern.com/wp-content/uploads/2025/08/10-1.jpg
Author: Ekwal
Status: Complete
TaleSpire Version: EA - Chimera
Genre: Fantasy
Created On: August 23rd, 2025
Last Updated: August 23rd, 2025
Terrain: Jungle

This chapter is designed as a narrative and scenic board, built to set the tone and atmosphere rather than tactical combat. The airship itself was originally created by Clarity Key, here slightly adapted to match the lore and the “low-tech” sorcery of this campaign.

Above the Dominions’ Skies is meant to be paired with Part 3 — Savage Skies of the Crimson Night, forming a two-part arc: the calm voyage above Xothl’s jungle… and the brutal aerial clash that follows.

⚠️ Note to Game Masters: for the campaign to unfold properly, the airship must ultimately fall — one way or another — crashing down into the depths of a lost cenote. (This will be the opening scene of Part 4, coming soon.)

Sample Collections/Campaigns that include this slab

Leave a Comment