The Malady of Minnarh
Board





A small build containing three locations for a Prewritten adventure of the same name, this board focuses on the township of Minnarh that has recently fallen victim to a foul and fiendish plague. A demon trapped within an Urn in the Temple of Damathur has used his magic to ensorcell the mind of the priest Tharian, as well as curse the land the church sits upon.
His daughter, noticing the change in her father, fled to a nearby druid grove with her lover aided by the local thieves guild. The thieves hideout in town can be found at the bottom of the old dried up well, filled with traps and even some water elementals
This is a very basic build, but it does hold a few secrets, especially within the Thieves Guild. Using Hide planes to hide the effects of said traps, from a wall of darts, poison gas, the aforementioned water elementals and even a spike pit. You’ll probably have to destroy the hide plane that hides the actual Thieves Guild before unhiding the things within it
The build also comes with a few GM blocks in each location, one for calm music and ambiance (At the entrance to the area), and another for combat (Located near where the combat would start). The Druid Grove has something slightly different, but that’ll be apparent if you read the adventure